Digital Prototyping

University of Queensland

Course Description

  • Course Name

    Digital Prototyping

  • Host University

    University of Queensland

  • Location

    Brisbane, Australia

  • Area of Study

    Design Management, Graphic Design

  • Language Level

    Taught In English

  • Prerequisites

    DECO1100 + (CSSE1001 or DECO1400)

  • Course Level Recommendations

    Lower

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Host University Units

    2
  • Recommended U.S. Semester Credits
    4
  • Recommended U.S. Quarter Units
    6
  • Overview

    Course Description
    This course introduces students to a range of digital prototyping techniques for generating proof-of-concept solutions for design computing projects. Students will design and rapidly prototype interactive solutions, following up with critique and reflection on the success and/or failure of artefacts presented.
     
     
    Learning Objectives
    After successfully completing this course you should be able to:
    1. Research & identify appropriate digital prototyping tools for the communication of a particular design solution.
    2. Produce rapid digital prototypes that demonstrate key elements of an intended design for the purposes of evaluation & iteration.
    3. Demonstrate the role of prototyping in the design process.
    4. Analyse & reflect on critique/evaluation of prototypes and iterate designs accordingly.
     
    Class Contact
    1 Lecture hour, 4 Practical or Laboratory hours
     
     
    Assessment
    Prototype Suite
    Type: Project
    Learning Objectives Assessed: 2, 3, 4
    Due Date: Throughout Semester
    Weight: 70%
    Task Description: In this course, students will develop a number of prototypes as a means of evaluating conceptual & functional aspects of an idea.
    • Video prototype - envisioning the future. A video demonstrating their interactive application. The video should describe what the application is by identifying who it is for & why, how it would be used and in what environment it would be used.
    • Interactive prototype 1 - using ActionScript, students will develop functional interactive prototypes of the application interface .The prototype should allow users to experience & evaluate variations on key interactions.
    • Interactive prototype 2 - using the MakeyMakey & ActionScript, students will develop physical interactive prototypes of their application. The prototype should allow users to experience the key physical features of the interaction.
    • Interactive prototype 3 - in this final prototype, students will decide on the type of prototype to develop that will iterate on or explore alternatives to previous prototypes. This might entail explorations of a single feature of the application, development of a "dark-horse" prototype to test an "impossible" idea generated previously, iteration & refinement of a previous interactive prototype based on feedback.
    All prototypes will be accompanied by a Statement of Delivery that describes:
    • the purpose of the prototype
    • the testing approach for the prototype - what users would be asked to do & feedback they would be asked to provide
    • the decisions made when constructing the prototype - what was important to include & exclude in order to meet the requirements of the testing
    Testing of prototypes will be carried out in workshop sessions in the week that each is due. Documentation of testing, testing results & reflection on outcomes should be posted in the Prototyping Designs blog.
     
     
    Video Prototype
    Type: Video
    Learning Objectives Assessed: 2, 3, 4
    Due Date: Early Semester
    Weight: 25% of Suite
    Task Description: In this course, students will develop a number of prototypes as a means of evaluating conceptual & functional aspects of an idea.
    • Video prototype - envisioning the future. A video demonstrating their interactive application. The video should describe what the application is by identifying who it is for & why, how it would be used and in what environment it would be used.
    This prototype will be accompanied by a Statement of Delivery that describes:
    • the purpose of the prototype
    • the testing approach for the prototype - what users would be asked to do & feedback they would be asked to provide
    • the decisions made when constructing the prototype - what was important to include & exclude in order to meet the requirements of the testing
    Testing of prototypes will be carried out in workshop sessions in the week that each is due. Documentation of testing, testing results & reflection on outcomes should be posted in the Prototyping Designs blog.
     
     
    Interactive Prototype I
    Type: Project
    Learning Objectives Assessed: 2, 3, 4
    Due Date: Mid Semester
    Weight: 25% of Suite
    Task Description: In this course, students will develop a number of prototypes as a means of evaluating conceptual & functional aspects of an idea.
    • Interactive prototype 1 - using ActionScript, students will develop functional interactive prototypes of the application interface .The prototype should allow users to experience & evaluate variations on key interactions.
    All prototypes will be accompanied by a Statement of Delivery that describes:
    • the purpose of the prototype
    • the testing approach for the prototype - what users would be asked to do & feedback they would be asked to provide
    • the decisions made when constructing the prototype - what was important to include & exclude in order to meet the requirements of the testing
    Testing of prototypes will be carried out in workshop sessions in the week that each is due. Documentation of testing, testing results & reflection on outcomes should be posted in the Prototyping Designs blog.
     
     
    Interactive Prototype II
    Type: Project
    Learning Objectives Assessed: 2, 3, 4
    Due Date: Mid Semester
    Weight: 25% of Suite
    Task Description: In this course, students will develop a number of prototypes as a means of evaluating conceptual & functional aspects of an idea.
    • Interactive prototype 2 - using the MakeyMakey & ActionScript, students will develop physical interactive prototypes of their application. The prototype should allow users to experience the key physical features of the interaction.
    All prototypes will be accompanied by a Statement of Delivery that describes:
    • the purpose of the prototype
    • the testing approach for the prototype - what users would be asked to do & feedback they would be asked to provide
    • the decisions made when constructing the prototype - what was important to include & exclude in order to meet the requirements of the testing
    Testing of prototypes will be carried out in workshop sessions in the week that each is due. Documentation of testing, testing results & reflection on outcomes should be posted in the Prototyping Designs blog.
     
     
    Interactive Prototype III
    Type: Project
    Learning Objectives Assessed: 2, 3, 4
    Due Date: Mid-Late Semester
    Weight: 25% of Suite
    Task Description: In this course, students will develop a number of prototypes as a means of evaluating conceptual & functional aspects of an idea.
    • Interactive prototype 3 - in this final prototype, students will decide on the type of prototype to develop that will iterate on or explore alternatives to previous prototypes. This might entail explorations of a single feature of the application, development of a "dark-horse" prototype to test an "impossible" idea generated previously, iteration & refinement of a previous interactive prototype based on feedback.
    All prototypes will be accompanied by a Statement of Delivery that describes:
    • the purpose of the prototype
    • the testing approach for the prototype - what users would be asked to do & feedback they would be asked to provide
    • the decisions made when constructing the prototype - what was important to include & exclude in order to meet the requirements of the testing
    Testing of prototypes will be carried out in workshop sessions in the week that each is due. Documentation of testing, testing results & reflection on outcomes should be posted in the Prototyping Designs blog.
     
     
    Prototyping Designs
    Type: Blog
    Learning Objectives Assessed: 1, 3, 4
    Due Date: End of Semester
    Weight: 30%
    Task Description: This assessment is aimed at exploring the role of prototyping in the design process. Students will blog the following:
    • responses to in-class exercises on prototyping & design
    • design process & prototyping iterations from their projects
    • reflections on the appropriateness & implications of different styles of prototypes for evaluating design ideas

Course Disclaimer

Courses and course hours of instruction are subject to change.

Eligibility for courses may be subject to a placement exam and/or pre-requisites.

Some courses may require additional fees.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.