Gaming and Casino Management

University of Queensland

Course Description

  • Course Name

    Gaming and Casino Management

  • Host University

    University of Queensland

  • Location

    Brisbane, Australia

  • Area of Study

    Hospitality and Tourism Management, Restaurant and Resort Management

  • Language Level

    Taught In English

  • Course Level Recommendations

    Upper

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Host University Units

    2
  • Recommended U.S. Semester Credits
    4
  • Recommended U.S. Quarter Units
    6
  • Overview

    Course Description
    This course examines the role of gaming management and evaluates the negative and positive socio-economic impacts of gambling. Gambling motivations are explored in relation to casinos, gaming venues and on-line gambling within Australia and internationally.
     
     
    Course Introduction
    Significant growth in the gaming sectors of the Australian hospitality industry has called for a better understanding of their unique features and operations. The gaming and casino management differs in many important respects from the restaurant, hotel, contract and institutional sectors of the hospitality industry. This course introduces students to the theory and practices concerning the development of the gaming industry and presents an analysis of the socio-economic impacts of the gaming industry.
     
     
    Learning Objectives
    After successfully completing this course you should be able to:
    • compare and contrast the various motives for gamblers and gambling activities within Australia
    • analyse the development of the gambling industry in Australia and overseas, and consider its impact on key stakeholders
    • working in groups, research and report on pertinent issues impacting the gambling industry and the community
    • investigate gaming machine operations and other types of gambling prevalent in the industry
    • predict and discuss future trends of the global gaming industry.
     
    Class Contact
    2 Lecture hours, 1 Tutorial hour

Course Disclaimer

Courses and course hours of instruction are subject to change.

Eligibility for courses may be subject to a placement exam and/or pre-requisites.

Some courses may require additional fees.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.