Computer Game Industry and Policy
Gold Coast, Australia
Area of Study
Communication, Media Studies
Taught In English
Course Level Recommendations
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
Recommended U.S. Semester Credits3 - 4
Recommended U.S. Quarter Units4.5 - 6
Hours & Credits
The composition and size of the computer game industry is undergoing rapid change. This subject will outline the relationship between developers, distributors, retailers and regulators both globally and in Australia. Issues such as trade practices, copyright and IP are examined. Case studies of major computer game-related companies, organisations and regulatory bodies including current market data provide students with a contemporary overview of the industry. On completion of this class, successful students will have a high level of knowledge necessary to work in the interactive entertainment industry.
Learning Objectives1. Knowledge of the structure and function of the interactive entertainment industry both in Australia and the world.
2. Ability to read and analyse investor and market communications about the interactive entertainment industry.
3. Ability to review and report on issues that impact on the functioning of organisations in the interactive entertainment and to identify policy implications of these.
Courses and course hours of instruction are subject to change.
Eligibility for courses may be subject to a placement exam and/or pre-requisites.
Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.