Computer Game Form, Narrative and Style

Bond University

Course Description

  • Course Name

    Computer Game Form, Narrative and Style

  • Host University

    Bond University

  • Location

    Gold Coast, Australia

  • Area of Study

    Graphic Design, Media Studies

  • Language Level

    Taught In English

  • Course Level Recommendations

    Upper

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Credit Points

    10
  • Recommended U.S. Semester Credits
    3 - 4
  • Recommended U.S. Quarter Units
    4.5 - 6
  • Overview

    Introduction

    Videogames have rapidly become not only one of the most significant forms of contemporary popular culture but also a chief form of creative expression. This subject introduces students to the broad spectrum and fundamental characteristics of videogames as art via critical analysis of form, style, narrative & genre. Videogame aesthetics are understood within their historical, technical and gameplay contexts.
     
     
    Learning Objectives
    1. To identify formal elements of videogames.
    2. To analyse the characteristics of narrative form, game styles and genres of a single game within the context of critical theory and aesthetics.
    3. To undertake research projects in Game Studies.
    4. To provide students with a theoretical framework for the operation and interpretation of game texts and the way this is influenced by artistic, historical, social, economic and technological elements.