Game Design and Logic
Gold Coast, Australia
Area of Study
Taught In English
Course Level Recommendations
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
Recommended U.S. Semester Credits3 - 4
Recommended U.S. Quarter Units4.5 - 6
Hours & Credits
This subject introduces students to the fundamental principles of computer game design and development. Throughout the course, students will learn the basics of programming, 2D interface design, game physics, artificial intelligence techniques and game world creation. This theory will be applied in the design and development of a 3D computer game created with industry standard software.
Learning Objectives1. Students will have a proficency in the use of 3D game engines to create their own games.2. Students will aquire knowledge of the nature of virtual 3D spaces and objects including coordinate systems, translation, scaling and rotation.3. Students will be able to modify game objects and spaces with textures, shading and lighting.4. Students will have practical experience with game scripting languages covering aspects of syntax, variables, operators, functions, conditions, loops, event handling and working with objects.5. Students will aquire knowledge of and gain practical experience with game design and specific mechanics such as physics, ray casting, user interfaces and special effects.