Advanced Games Programming Technology
La Trobe University
Area of Study
Computer Programming, Computer Science
Taught In English
CSE2GAM or CSE4AT1 or equivalent
Course Level Recommendations
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
Recommended U.S. Semester Credits3 - 4
Recommended U.S. Quarter Units4 - 6
Hours & Credits
OverviewIn this unit students will develop the skills required to efficiently program modern real-time computer graphics. With much of video game development focusing on pushing the levels of achievable graphics quality, students will learn many of these state of the art graphics techniques used in the latest games. The complexities of realistic lighting and shadowing, efficient draw calls, geometry optimisation and multi-platform rendering are covered with the current technologies driving these solutions. Over the semester students will learn OpenGL for PC with compatibility for mobile devices (iOS/android), advanced rendering techniques and GPU architectures. Students will program modern shadowing and ambient occlusion, geometric tessellation and screen coverage optimisation, physically/non-physically based materials with anisotropy and glossy reflections, forward and deferred rendering systems, post processing algorithms as well as many other state of the art rendering algorithms.
Courses and course hours of instruction are subject to change.
Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.