Interactive Systems Design

University of Otago

Course Description

  • Course Name

    Interactive Systems Design

  • Host University

    University of Otago

  • Location

    Dunedin, New Zealand

  • Area of Study

    Information Sciences

  • Language Level

    Taught In English

  • Prerequisites

    36 200-level INFO points or (PSYC 201 and PSYC 202)

  • Course Level Recommendations

    Upper

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Credit Points

    18
  • Recommended U.S. Semester Credits
    3 - 4
  • Recommended U.S. Quarter Units
    4 - 6
  • Overview

    The foundations of human-computer interaction, usability engineering and usability evaluation, visual design, the processes and techniques used in requirements analysis, and the impact of advanced interface technologies such as multimedia and computer-mediated realities on future interaction paradigms.
    It is all about access to information. We integrate people, tasks, and environments and put the user at centre stage. We introduce the concepts of user experience (UX) and usability as defining elements for successful professional information technology products and services. You will learn basic methodologies on how to analyse, design, implement, evaluate, and sustain UX in and for today's information-rich world.

    Course Structure
    This course uses a mixed model of "classic" lectures and seminars blended with massive open online course (MOOC) material and activities based on international curricula and material. Students have to engage with MOOC material on Human-Computer Interaction and have to reflect on this in class (partial "flipped classroom"). Topics covered include: personas and scenarios, prototyping, user interface (UI) design principles, evaluation methods, study design and analysis, as well as professional practice and ethics.

    Assignments comprise two brief written reports, a mid-semester examination and work in small groups on the development of a UI prototype.

    Learning Outcomes
    -To know the basic terminology and methodologies in human-computer interaction research and practice
    -To be able to independently analyse, design, prototypically implement and evaluate UX and usability for a given context and task
    -To understand the role of users in information and communication settings, including the roles and responsibilities of the information scientist

    Textbooks
    Text books are not required for this course.
    All material is provided.

Course Disclaimer

Courses and course hours of instruction are subject to change.

Eligibility for courses may be subject to a placement exam and/or pre-requisites.

Some courses may require additional fees.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.

Please reference fall and spring course lists as not all courses are taught during both semesters.

Availability of courses is based on enrollment numbers. All students should seek pre-approval for alternate courses in the event of last minute class cancellations

Please note that some courses with locals have recommended prerequisite courses. It is the student's responsibility to consult any recommended prerequisites prior to enrolling in their course.