Digital Representation and Documentation
Victoria University of Wellington
Wellington, New Zealand
Area of Study
Taught In English
One of LAND/SARC 221; Students must provide a portfolio of work for pre-approval before International Orientation and Enrolment week at Victoria University of Wellington. Students can only submit portfolios in a CD, PDF, website or proper booklet format. Printouts are strongly discouraged. The portfolio must be an accurate representation of the student?s skills set to date.
Course Level Recommendations
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
Recommended U.S. Semester Credits3 - 4
Recommended U.S. Quarter Units4 - 6
Hours & Credits
Computer applications as aids to visualisation and information management.
This subject provides a theoretical overview and practical introduction to the use of mixed reality for designers. The emphasis is on the real time evaluation of phenomenon - visual, aural, and tactile using digital models within design contexts. The theoretical backdrop is the tradition of phenomenology in architectural and landscape design. While this has a philosophical pedigree related to the nature of reality and how we make sense of the world, for designers the focus is more pragmatic. While a design might be inspired by any number of abstract ideas ? analogy, metaphor, geometric patterns, etc ? it will be realized in physical form and be experienced as phenomena. That is, by the body in motion, using primarily our visual, aural and tactile senses. Robin Evans in his seminal work on the relation between drawing and building, discusses the art of being able to imagine, through the abstraction of drawing, the physical experience of built form. One of the possibilities offered by digital technology is to close the gap in the translation from drawings, to explore the ?presence? of designs before they are constructed. While accepting that any simulation or scale model will not give the full sense of ?being there?, the use of digital phenomena and rapid prototyping enable some of the experiential qualities of a design to be explored prior to construction
Course Learning Objectives
Students who pass this course will be able to:
1. Identify the role of computers in the modelling of form and light in the built environment
2. Apply Computer Aided 3D Modelling to visualise complex models
Project 1:[THE UNINHABITED ENVALOPE] 50%
Project 2:[THE INHABITED ENVALOPE] 50%
Courses and course hours of instruction are subject to change.
Eligibility for courses may be subject to a placement exam and/or pre-requisites.
Some courses may require additional fees.
Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.
Please reference fall and spring course lists as not all courses are taught during both semesters.
Availability of courses is based on enrollment numbers. All students should seek pre-approval for alternate courses in the event of last minute class cancellations
Please note that some courses with locals have recommended prerequisite courses. It is the student's responsibility to consult any recommended prerequisites prior to enrolling in their course.