Three-Dimensional and Distributed Games Design

University of Cape Town

Course Description

  • Course Name

    Three-Dimensional and Distributed Games Design

  • Host University

    University of Cape Town

  • Location

    Cape Town, South Africa

  • Area of Study

    Computer Science

  • Language Level

    Taught In English

  • Course Level Recommendations

    Upper

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Contact Hours

    36
  • Recommended U.S. Semester Credits
    6
  • Recommended U.S. Quarter Units
    9
  • Overview

    This course covers design and development of simple 3D and networked games. The course describes the game development processes and introduces key terminology, methods, and tools of computer gaming. It includes Game Design, 3D Computer Graphics and software agents that can adapt to uncertain and constantly changing gaming environments, as well as techniques for multi-user and distributed games. This is a practical course: students collaborate with designers and artists to produce a full 3D multi-play game which builds on concepts covered in lectures.

    Practicals: 4 hours per week, by arrangement
    DP requirements: Minimum of 45% aggregate in practical work.
    Assessment: Tests count 16.7%; practical work counts 33.3%; examinations count 50%.
    Subminima: 45% for practicals, 45% weighted average of theory tests and examinations.

Course Disclaimer

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.

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