Course Description
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Course Name
Optimised Programming for Games Devices
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Host University
Kingston University
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Location
London, England
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Area of Study
Computer Science
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Language Level
Taught In English
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Prerequisites
? Prior study of intermediate level games programming.
? In addition, for study option 3, prior study of C/C++ languages. -
Course Level Recommendations
Upper
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
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Credits
4 -
Recommended U.S. Semester Credits4
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Recommended U.S. Quarter Units0
Hours & Credits
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Overview
Course Content:
This module covers two important specialisms in computer games programming: low
level device programming (such as mobile devices) and programming for networked
games focusing on optimisation. It is a specialist option for the games degrees. The
module is taught as ?learning by doing? and comprises both theory taught in class and
applied work in the laboratory.Autumn Semester content summary: Advanced C++, Dlls, Game Networking, PS Vita
? Revision of C++, Dynamic Memory Allocation, Pointers, Inheritance,
Polymorphism
? Linked Lists, Standard Template Library, Exceptions, Templates
? Real-Time Programming, Theory of Optimization, Project Planning, Debugging
and memory leaks
? Compilers and Interpreters, Compilation Steps, Linkers and Loader
? Libraries, DLLs and Function Pointers
? Profiling, Code Optimization, Algorithms and Compilers
? Advanced Profiling and Performance optimisation
? XNA Networking
? Networking using Raknet, Unity3D and PS Vita Networking
? Optimization over a Network, Threads and ActiveXSpring Semester content summary: GPGPU, Programming for game consoles (PSP with
ProDG)
? Advanced Programming and Revision
? Programming for game consoles (PSP with ProDG)
? Programming for game consoles (PSP with ProDG)
? Programming for game consoles (PSP with ProDG)
? Programming for mobile platforms and windows
? Programming for mobile platforms and windows
? GPGPU
? GPGPU
? Introduction to high-level optimisation techniques
? Hardware aspects of code optimisation (CPU, memory, GPU)
Selected topics in optimisation of console games
? Concurrency.Teaching: Lectures and workshops
Assessment:
STUDY OPTION 1: 4 assignments (25% each).
STUDY OPTION 2 or 3:
? 2 practical reports (50% each)Study Option 1 = Whole Year
Study Option 2 = Autumn
Study Option 3 = Spring/summer
Course Disclaimer
Courses and course hours of instruction are subject to change.
Eligibility for courses may be subject to a placement exam and/or pre-requisites.
Some courses may require additional fees.
Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.
Please reference fall and spring course lists as not all courses are taught during both semesters.
Please note that some courses with locals have recommended prerequisite courses. It is the student's responsibility to consult any recommended prerequisites prior to enrolling in their course.